Nontraditional plots
From Humans vs. Zombies Wiki
Contents |
Voodoo Curse
- This plot deals with a lot of magic and imagination! Truman College came up with a graduated student seeking revenge. With no luck in getting a job, even with his degree, the student returns to Truman College, opening a portal to a realm of shadows and darkness to enact revenge upon the campus. This plot is easy to add a little spice too! Since it deals with magic, anything goes. Witches, orbs of mass zombie destruction. Anything. Let your mind run wild with this one.
Nanite Infection
- This plot is a very militaristic one. A U.S Army general has gained access to nanotechnology. Eventually it overruns him, infecting his whole body. He then begins infecting people, making a zombie army. Add-ons for this plot could range from the colonel leading the human forces gets infected, leading him to betray his army, and a lieutenant is left to lead them into their final mission...to the human forces demolishing the zombie forces, except for general, and his wing zombies.
- Other plots similar to this could be the army or government is keeping secrets (such as chemical experimenting or nuclear powering), from U.S in hopes to end an on going war between another country, or find a cure for a wide-spreading disease. It goes wrong, and infects the entire armed forces unit. There is a national outbreak, and it continues from there. Another version could be army veterans either lose there minds from traumatizing experiences while at war and create a chemical infecting the armed forces leading to a zombie outbreak; or they could have survived a first Zombie Apocalypse only to find out the virus spreads again having them to find a cure for them, and the slow-rising human population.
HvZ Live!
- This one's pretty much a game show set up. Truman's campus was enclosed in a force field, and survivors were inserted along with a few zombies. It's like a Survivor type game play. Their mods actually followed players around with cameras to make it seem more like a game show. The final mission could be a huge Thunderdoming gladiator-style battle in an open area.
Zombie Movie Based
- A Zombie based movie plot can be intertwined with the Zombie Apocalypse plot found on the traditional plots page. The OZ starts out as a Dawn of The Dead type zombie (slow, walking), gradually as the horde grows and the game carries on, they gain more skill and knowledge, and can transform in to 28 Days Later zombies (fast, running). The humans start out where they are limited to certain areas, like the people in the movies. They advance just as the zombies do with weapons, locations, etc...
All For One, One For All
- This plot takes a lot of detail, and time to think through. The plot could essentially start out however you want. There could be radiation poisoning, a real zombie apocalypse...whatever floats your boat. The only difference is that while there is an OZ, there is also one specific human picked out. Throughout the plot and missions given, this human will have a mission no one else knows about; that mission is to be the final human standing. He will be in it for himself, and only himself. While he plays along with all of the other humans trying to survive, and complete their missions, he'll be trying to benefit himself. The plot could end in his demise from the zombies, or the humans finding out what he is trying to do, and stop him.
Medical Mishaps
- An aspiring medical student on their internship at a local hospital has been long at work on a dark, top-secret project tied in with various government agencies. After realizing that eradicating diseases like cancer and AIDS would no longer be profitable after the diseases ceased to exist, leading scientists set a more ambitious goal; eradicate death.
- Through many unquestionably unethical experiments and tests, scientists in the Trauma Division developed a serum containing a synthesized virus that when applied to wounds or injected seemed to at first, keep wounded patients with even the deepest and most severe wounds alive almost indefinitely and heal debilitating wounds in only a few minutes. However, they noticed that after an undetermined period of time the serum had an unexpected side-effect; patients began to hunger for human flesh.
- The scientists attempted to satisfy this new hunger in their patients with various other types of meats and substitutes, but all attempts failed. At this point, the scientists began to realize that not only had the patients being treated developed this hunger, but so did anyone bitten by the more hunger-depraved patients. It seemed that the virus in the serum had made its way into the saliva of the patients and was continuing to spread through the puncture wounds of their bites.
- All of the patients and most of the bitten scientists were quarantined after this development was made in an attempt to stop the spread of the virus and to find a cure. Not all incidents of biting were recorded and therefore, the number of scientists infected by the virus was never able to be determined due to the constant flow of employees in and out of the complex.
- In early studies after the quarantine, the scientists noted that the infected seemed to quickly become aware of their hunger for human flesh, with signs of this awareness showing up approximately fifteen minutes after infection. They did not show any decrease in intelligence or physical condition. The remaining scientists came to a horrifying conclusion; the infected know what they want and they can use all of their human wit, guile, and athleticism to get it, acting alone or in groups.
Saw 9001
- It's Saw inspired, which means one crazy individual is behind everything going on, leaving thoughtful messages for the survivors and forcing them to play insane "life and death" games so they can have a deeper appreciation for their current existence. Each mission has a really cool mechanic or decision that the players must make. Better yet, all of these decisions can potentially determine the course the game takes, and some will directly impact the difficulty of subsequent missions. As the missions progress, it becomes clear that the "games" are serving as a way to research and experiment with a virus. It all forms into a seemingly hopeless race against the clock to stop something awful from happening.
All-Star HvZ
- Mostly magic themed, use historical or literary figures as NPCs. Fight off zombies with the likes of Abraham Lincoln or Edgar Allen Poe. Establish a horde with George Washington and his army of the undead. Heck, use Jesus in an important mission, whatever tickles your fancy. Have the moderators get together and have everyone pick an All-Star NPC to incorporate into the game. This mission calls for a lot of fun twists and turns!
The Great Purging
- Construction on campus, specifically digging, triggers sudden and bizarre deaths that occur during random hours of the night. Students at the school are calling it the Great Purging, something about the worldwide destruction of the human ego and a transcendence to a new form of consciousness. As the plot progresses, it turns out electromagnetic fields are messing with everyone's brains, and the cause isn't as innocuous as you'd think.
Quarantine Raid
- This plot works especially well for smaller games of any duration. A zone of infected has been quarantined, and bands of human survivors, one of which has a human who may be resistant to the virus, are still inside. As part of a volunteer Zombie hunting party, you move in to rescue the humans and potentially cleanse the area. In the process, however, the rescue party is cut off from support, and is on their own until help arrives. At the end of the game, if any humans survive, they must escort the survivors and the resistant human to an extraction zone. This usually ends in either an absolute massacre of the humans, or an epic charge across the battlefield.
