Missions

From Humans vs. Zombies Wiki

Jump to: navigation, search

Welcome to the Missions Page.

This is a general missions-oriented resource portal.
-Mission Elements
-Mission Samples
-Mission Types


You might also check out the Resources page.

Contents

Point Defense

Point defense missions usually consist of defending an area, object, or person for a predetermined amount of time. In these missions, Humans are given an amount of time to organize themselves while being briefed on the mission objectives. The humans may decide to form Infantry Linesor some other form of defense. It's always helpful to be resourceful and to use whatever the situation provides, whether it's trees, chest-high walls, or other people. It's also always important to make sure that the Human Objective is well-guarded. It only takes one zombie to fail the mission for the humans. At times, there may be more than one objective for the Humans to guard. This isn't necessarily a bad thing. Not only are the humans split into two or more groups, but so are the zombies. Depending on what blasters the humans are carrying into battle, the battlefield commanders (Which in some cases, are Administrators playing the role of battlefield commander) may decide to split the groups based on available firepower. This can be a double-edged sword. The firepower is somewhat equal between the divided human groups, but the experience levels can differ greatly, and some groups may or may not be having to deal off the same amount of zombies. These missions can prove to be the most difficult, especially if the zombies are fighting a battle with a tactic known as attrition, which can wear down the humans and force them to run out of ammunition (darts) quickly.

Although it is possible to have a Zombie Point Defense mission, they are very hard to balance correctly. The massive range advantage Humans have allows them to push Zombies from a defensive point quite easily. If considering a Zombie Point Defense mission, remember to pick an area that heavily favors Zombies in terms of geography and playstyle. Large quantities of heavy cover and plentiful ambush points in and around the area are two factors, but are certianly not the only ones.

(This section is kinda not done, and I'm gonna finish it, but if anyone wants to add anything, go right ahead :P)

Item Retrieval

In Item Retrieval, Humans will try to take one or more object(s) and bring it back to a territory. This is popular as it gives humans incentive to charge etc... Sometimes moderators or players will go the extra mile and build a elaborate object or it could just be a textbook, softball etc...

There have also been Zombie Item Retrieval missions, either to distract the horde during a human mission or arrange for the two opposing forces to meet. Also, focusing a mission solely on a Zombie Item Retrieval and simpy informing the humans "The Zombies are doing something, go figure it out and stop it" Can offer a refreshing change from the otherwise Human-centric mission planning that characterizes most HvZ games.

Puzzle

Humans or Zombies must complete a puzzle or series of puzzles in order to complete the mission. These span from simple individual puzzles to large scale puzzles with multiple variables being important.

Small Scale: Complete half constructed lego set while fellow players defend area

Large Scale: Humans must have 3 of 5 nodes activated to unlock the final area. If at any point Humans occupy less than 3 nodes, final puzzle resets. Final puzzle requires players to solve 3 rubix cubes in order for mission to be a success.

Escort

Humans or Zombies must escort important person or object from a starting point to a finish point. Very similar to Item Retrieval, but with an emphasis on slowing down the protection group and encouraging conflict.

Assassination

Humans must find and eliminate (stun) a key figure pertaining to the mission. Could be a human or a zombie, and either a player or an NPC.

Zombie mission in which the Zombies must eliminate (stun) a key member of the Human resistance, or even a Zombie traitor.

Missions are characterised by ad-hoc battles fought by smaller groups that accidentally encounter each other, rather than the large battle lines in Point Defence. Reconisance is extremly important in these missions for both sides in order to locate the target individual and formulate the best method of attack.

Combining Mission Types

Some of the best missions are combinations of different aspects of the vanilla mission types listed above. Incorporating a point defence around a group trying to complete a puzzle is the classic example but there are many others. Also putting different mission types in a sequence works well. Requiring players to complete an Item Retrieval, and then making them escort all those items in one final move to a safe zone is another good example.

Personal tools