Mission Samples

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These mission ideas are taken from the Game Variation for England Thread on the HvZ Forums [1]. They give a possible arc for a game.


Contents

Mission One – Find and Protect the Scientist

Overview – Humans split up to find the scientist. Once found, they need to escort him to the extraction point.

Human reward – If the scientist reaches the extraction point, he will be able to continue his work on the antidote. At the beginning of the third mission, the humans will receive the antidotes, which can negate one zombification each.

Zombie reward – If the scientist is killed, he is unable to present his findings. The humans will not receive any antidotes.


Mission Two – Establish a Base

Overview – The humans will need to locate several items with which they can strengthen the bases’ defences. They have only thirty minutes to locate the six items and return them to base.

Human reward – If a base has all three items returned to it, zombies stunned whilst attacking it during the next mission take seven minutes, rather than five, to become unstunned.

Zombie reward – For each item not returned to a base, the zombie stun time is decreased by one minute.

Mission Three – Defend the Bases

Overview – The humans have to defend the bases. If a zombie reaches the central marker the base is destroyed. The humans will be forced to evacuate it and make their way to the other base.

Human reward – Any remaining bases will act as a safe zone for the next twenty minutes.

Zombie reward – If both bases are destroyed, the game will proceed immediately to the next mission.


Mission Four – Escape

Overview – The bases no longer safe, the humans will have to flee from the horde. They should head for the extraction point that they returned the scientist to.

Human reward – If more than half the remaining humans make it to the extraction point, the zombies all become stunned for five minutes, allowing them time to prepare for the next mission.

Zombie reward – If less than half of the remaining humans make it to the extraction point, the zombies are stunned for only one minute.


Mission Five – Hide

Overview – The humans will need to hide from the growing horde. If they stay hidden, the zombies may believe there are no survivors left.

Human reward – For each human that remains in hiding at the end of fifteen minutes, they may elect one zombie that can only walk for the next mission.

Zombie reward – If all the humans are found, they are forced to defend at least two of the possible landing sites in the next mission.


Mission Six – Secure a Landing

Overview – The humans need to secure a landing site for the helicopter. There are five possible locations. The zombies may also try to hold these locations.

Human reward – Each of the held places will act as an extraction point, from which the humans will later be able to be rescued from.

Zombie reward – Each of the locations held by the zombies will act as a safe zone for them – they cannot be stunned within these zones and they act as respawn points.


Mission Seven – Retrieve a Sample

Overview – The humans have been asked to collect a blood sample from the original zombie.

Human reward – In the next game, the humans will begin with two antidotes.

Zombie reward – If the original zombie is not stunned within fifteen minutes, then the humans’ first extraction point in the next mission proves ineffective; they must get to another one.


Mission Eight– Extraction Site Testing

Supplies – 3-6 bulky items, 1 admin per item

Overview – There are a number of sites around campus that need to be tested to see if they are suitable sites for extraction.

Game Play – Make sure the items are light enough for one person to carry but bulky to hinder their defense. example items includes shopping cart filled with foam balls, extra large box filled with packing materials, 2x4x8 piece of wood, etc... These items are not allowed indoors at all. They may be dropped at any time and the picked up later. Zombies may not mess with the items.

Mission Nine – Helicopter Rescue

Overview – The helicopter has arrived and the humans can escape. They must reach the extraction point as quickly as possible.

Human reward – Any survivors that reach the helicopter landing site escape with their lives.

Zombie reward – The zombies have successfully turned all of the humans and eaten many brains.

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