Human Defense Mini-Game

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These rules were written by Gnarwhal Studio's very own Trevor Moorman. They're perfect if you're looking for a short game with a little bit more going on than straight capture the flag.

Contents

Overview

In this game a squadron of humans have taken control of an area. It is here where they must hide 3 amulets and defend them for as long as they possibly can. There are no starve timers for zombies.

The game is over once all humans have turned into zombies.

Location / Safe Zones

This game can be played anywhere. We suggest an area with clear natural boundaries and little public traffic. A playing field works, although the ideal is a wooded field, with obstacles and variety. There are no safe zones.

Human Rules

Humans may stun a zombie by shooting them with a dart blaster or throwing a sock at them (stun timers will vary based on number of Amulets still in human possession, Specifics in Amulet section). When tagged by a zombie a human must go to the zombie spawn point. Turned humans are not allowed to assist their former comrades (you're a zombie, eat those jerks that let you die). Humans must wear a bandana around their arm or leg. The humans must remain in the designated game play area, if there is one.

zombie Rules

Zombies must wear a headband at all times. Once stunned, this headband must be moved to the neck until stuntime elapses. A tag is a firm touch to any part of a human.

Amulets

The humans begin the game with 3 amulets. They must hide these amulets in locations that can be obtained by a zombie without the need to climb or dig and once placed must be able to remain stationary without human assistance. A human may only handle any amulet once and may possess it to move it for a maximum of 60 seconds.

A zombie may retrieve an amulet and CARRY it to their spawn point in order to reduce their respawn time. If a zombie is in possession of an amulet when shot, the amulet must be dropped. The amount of time a zombie is stunned is based upon how many amulets are in possession by the humans. Humans possess 3: Stun time 15 minutes Humans possess 2: Stun time 10 minutes Humans possess 1: Stun time 5 minutes Humans possess 0: Stun time 1 minute

Safety Rules

Standard HvZ Safety Rules apply.

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