From Humans vs. Zombies Wiki
Berea College Humans Vs. Zombies
|# of Players||50-120|
|Game Page Administration 1|||
|Game Page Administration 2|||
Berea College is a private liberal arts school located in the town of Berea in east-central Kentucky. The student population is approximately 1500 and the campus is 140 acres, with one major road bisecting the campus. The average student enrollment in HvZ is approximately 6-7%. Despite small per-capita involvement, the small size of the campus coupled with the enthusiasm of the player base has made HvZ a hot topic for conversation and controversy in the community.
There are multiple games held year round. Historically one week-long game was held per semester, but in recent years a second group of players began hosting their own games. This has brought the number of week long games to four per year. There are also smaller scale games that generally take place on three day weekends and over breaks with durations ranging from 10-48 hours. The rules vary depending on the length and the administration of the game.
Following Game 8 held in September 2011, Administration Group 2 held a conference with the original Goucher founders of Humans vs. Zombies. This was a very exciting opportunity for the administrators and moderators who were able to attend.
These are the Berea College rules for Humans vs. Zombies. These rules are a modified form of the Goucher Rules and as such, it is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License with all original rules and information attributed to the creators of the Goucher Rules and all changes attributed to the persons who coordinated rule changes. The following rules are characteristic of a week-long game. Shorter games will have slightly altered rules depending on circumstance. The rules are always considered works in progress and have been known to change based on observations from previous games.
All players must download the Safety Document and Waiver of Liability. The Waiver must be printed off and brought UNSIGNED to an orientation meeting.
Overview Humans vs. Zombies is a game of tag. All players begin as Humans, and one is randomly chosen to be the "Original Zombie". The Original Zombie tags Human players and turns them into Zombies. The Zombies must tag and "feed" on a Human every 48 hours or he/she starves to death and is out of the game.
Objectives The Zombies win when all Human players have been tagged and turned into Zombies. The Humans win by surviving long enough for all of the Zombies to starve. If the game has lasted 14 days and neither condition has been met, the team with the most players will be declared the winner.
HAVE GOOD SPORTSMANSHIP This game is meant to be a fun way to fraternize in rural Berea. By not showing good sportsmanship and/or being a d-bag, you are not following the principles of this college AND you are detracting from the fun of this game.
Safety Rules These rules are created to ensure the safety of all players and are strictly enforced. Violation of any of the safety rules will result in a ban from the game.
No realistic-looking weaponry. If it appears to be real at a distance, it cannot be used. Guns may not be visible inside of academic buildings or at jobs on campus. Players may not use cars as part of the game (escape Zombies, make tags, etc.). Darts may not hurt on impact (no Airsoft guns or power-modified NERF weaponry is allowed). NERF modifications are limited to making reloading faster (do not change the appearance of your gun to something that looks real).
|These weapons are allowed because the orange tip that indicates they are toys remains.|
|You don't need a fancy paint job to have fun!|
Required Equipment The following gear is required of all players:
Two Bandannas White Bandanna — This is for the Human Remnants. Red Bandanna — This is for the Zombie Horde. A NERF gun and/or socks (must be clean and not being worn). One 3x5 index card Student ID $5 (This is to cover the cost of the Security Measure. Any money that we gain above the cost of the Security Measure is donated to Child's Play, so we make no profit.)
Safe Zones Safe Zones are places that players can go and not worry about being tagged (if a Human) or shot (if a Zombie). Players are safe in the following areas:
Dorms (entire building). Any non-residence structure on campus (academic buildings, library, seabury center, alumni, etc.).
No-Play Zones No-Play Zones are different from Safe Zones. A player CANNOT go to a No-Play Zone to hide from Zombies or to not worry about being tagged or shot. A No-Play Zone is a place where the game is not in effect at all and all weapons should be concealed. You MUST have a purpose for being in a No-Play Zone (such as shopping, ordering/eating food, etc) otherwise you will be considered to be using the No-Play Zone as a Safe Zone and thus will be in violation of the rules. The creation of No-Play Zones are common sense and meant to keep people from getting injured and from cops being called, so please respect this. The following are No-Play Zones:
Ecovillage. This may be a part of campus, but it is a family atmosphere with children and a loud and chaotic game such as this has no purpose being in that environment. Crosswalks. You can't technically hide in a crosswalk from Zombies. This is a safety thing more than anything else since we don't want people running through streets or j-walking. Waiting for crosswalks is also considered a No-Play Zone. This is to increase safety and to prevent innocent people from being drawn into the chaos of the game. Places of business. This is common sense. You don't want to be shooting people or throwing stuff at people in restaurants or businesses. This is a great way to get the cops called on you for disturbing the peace, so don't do it. Off-Campus. We don't want to disrupt the community. So if you are running away from Zombies, don't run off campus to escape (either outsmart the Zombie or take the tag like a man/manly woman). Hospital Parking Lot. This is obvious. Campus Events. This is a simple one. If something is going on (like the Dana Barbeque or Hallopalooza), that event and the areas that it is in are considered No-Play Zones. Going to and from the event is fair game though.
Human Rules Staying on Campus: Humans must sleep on campus. If you need to leave campus for longer than 24 hours, we apologize, but there are no exceptions. If you were playing the game and some event does come up that causes you to need to be gone for more than 24 hours (such as a family death), we will simply remove you from this round of the game.
I.D. Number: Humans must keep their one index card with their unique identification number on them at all times.
Stunning a Zombie: Humans may stun a Zombie for 15 minutes by shooting them with a NERF gun or throwing a sock at them.
When Tagged by a Zombie: When a Human is tagged by a Zombie, the Human is required to give up their ID card to the Zombie. One hour after being tagged, a Human becomes a member of the Zombie Horde. Remove your white bandanna and put on your red bandanna — you are now allowed to tag other Humans.
Wearing a Bandanna: Humans must wear the bandanna around an arm to identify themselves as players of the game.
Security Measure: All Humans (and Zombies) must carry the Security Measure with them at all times.
Zombie Rules Feeding: Zombies must feed (tag) on a Human every 48 hours. Zombies report their kills on the site. A Zombie who fails to feed on a Human within 48 hours of their last feeding starves to death and is removed from the game.
Wearing a Bandanna: The Zombie Horde must wear the bandanna around an arm at all times. However, the Original Zombie gets to wear the white (Human) bandanna.
Tagging: A tag is a firm, one-hand touch to any part of a Human. After tagging a Human, the Zombie must collect their ID card. Kills must be reported within 3 hours.
Getting Shot: When shot with a NERF gun or hit with a sock, a Zombie is stunned for 15 minutes. A stunned Zombie may not interact with the game in any way. This includes shielding other Zombies from bullets or continuing to run toward a Human. If shot while stunned, their timer resets to 15 minutes (ex. If a Zombie has 3 minutes left being stunned and is shot, they are stunned again for a total of 15 minutes with no overlap from the previous stun).
Security Measure: All Zombies (and Humans) must carry the Security Measure with them at all times.
Other Rules Shooting non-players with NERF darts is a bannable offence. People who are not registered players may not directly interact with the game. This includes bringing food to Humans or spying for either team. A Zombie must have both feet firmly on the ground outside of a safe zone to tag a Human. Zombies may not use shields to deflect NERF darts or socks. Athletes are safe during official practices, but not on the way to or from practice. Similarly, students at required academic events or jobs are safe for the duration of the event or work shift (even if this event or work location is in a free-play zone), but they are not safe on the way to or from an event or shift. At such safe academic and sports events or jobs, bandannas may be removed. Not wearing your bandanna while outside of such a safe zone will result in your dismissal from the game. If you are not participating in any of the aforementioned activities, your bandanna MUST be worn AND VISIBLE at all times. This means that you can't hide the bandanna, cover up the bandanna, remove the bandanna, use a bandanna that can be confused for another color at a distance, etc. If we can't tell that you are a player AND of a specific team from across the Quad, then you are more than likely disobeying this rule. Humans can't stun Zombies from inside of a safe zone, except for safe zones where there is only one exit (by exit, we mean door). This includes dorm rooms and bathrooms since most other safe zones should have more than one exit. All campus rules must be followed as well while playing (so don't climb trees or buildings and don't chase squirrels). You may not block doors or prevent doors from being opened as this breaks fire regulations (this should be common sense but you would be surprised). Any players who live in Ecovillage or off-campus must participate in all of the missions so as to keep the game balanced (since those players live in a No-Play zone). In the event of a tag dispute, flip a coin. If you cannot agree to the results of the coin toss, we will remove you from the game. Why waste your time disputing a tag when you could be out playing a game. If a Moderator directly observes the tag being made, they can rule on the tag. Otherwise, just flip the coin and take the result of the toss. Administrator and Moderator decisions are LAW! Just because the Moderators aren't the Administrators doesn't mean you don't listen to them. They make decisions through the Administrators, so listen to them as if you were listening to us! Skipping classes or work because of this game is NOT allowed! If we find out that you are doing so, you will be permanently banned from playing this game. If you are unwilling to play to the best of your abilities for the Humans AND for the Zombies, then don't play at all! We want people to have fun playing this game. Playing for just one side is only half of the game and half of the fun! Also, if the Zombies win, then EVERYONE is a winner since everyone was a Zombie at some point or another.
The second administration team has introduced "classes" of humans and zombies into their 10 and 48 hour games as a trial run. A class is a special human or zombie with unique abilities or tactical advantages. These individuals are rewarded to both sides for winning missions. They are chosen by their respective team mates and can be identified by an additional colored armband along with their original human or zombie armband. With the success and mass player approval of these classes, they have since continued to utilize them in their week-long games.
+ Medic: The medic wears a blue armband alongside their white human armband. They have the ability to heal a tagged human within ten seconds of that human being tagged. They must retain hand contact with the tagged human for a count of ten seconds in order to revive the downed human. This class can be countered by the zombie class Plague Spreader.
+ Mechanic: Mechanics wear an orange armband in addition to their white human armband. They are given a rope that allows them to guild a barrier that is uncross-able by zombies for 15 minutes. This barrier takes a full hour to recharge, however. It is activated by the mechanic laying it out on the ground where they wish to place the barrier. The length of the rope is roughly 6 feet. The mechanic is the only player who is allowed to move the barrier. This class has also been used in certain missions to "repair" objects or unlock heavy weapons.
+ The Survivor: This human wears TWO white bandannas, the second signifying armor, or a second life, if you will. This armor is awarded to humans who manage to survive outstanding odds or situations, such as during the 48-hour game of 2011 when there were only 2 surviving humans after 24 hours. Both of these players were female. The armor not only functions as a second life, but a zombie must tag these players with both hands, firmly. A one-handed tag does not count.
+ Plague Spreader: The plague spreader wears a bright green armband alongside their red armband. They counter the humans class Medic. If tagged by a plague spreader, a human cannot be revived by a medic and they turn 33% faster. Meaning a conversion time of 1 hour becomes a conversion time of 20 minutes.
+ The Reaper: This zombie wears a green armband along with their red armband. The reaper carries two red pool noodles with which they can tag humans. If a pool noodle is hit by a dart, the zombie is stunned as the noodle is considered an extension of the reaper's body.
+ The Overlord: This zombie wears three red bandannas, signifying three lives. The overlord is usually only used as a boss zombie for a specific mission. He must by shot three times before he is stunned and often has an objective to keep an object from the humans. If a stunned zombie tags the Overlord, their running stun-time is reduced to five minutes instead of fifteen.
Berea College held its first attempt at a Humans vs. Zombies game on April 21, 2008. While the game initially began strong, a group of non-players, known as "Vampires," started to "tag" players and take their cards. The game was cancelled late that night.
After the two administrators consulted one another, it was decided to create a "security measure," a sticker to be placed on the back of the student IDs to ensure that that person was a player of the game. If a human player was unsure of a zombie tag, they could ask to see the sticker.
+The first complete game took place from May 5 to May 9, 2008, a total of 5 days. Humans were victorious.
+The second game took place from October 31 to November 5, 2008 for a total of 6 days. Zombies were victorious.
+The third game took place from April 22 to April 25, 2009. Zombies were victorious.
+The fourth game took place from October 21 to 25, 2009. Zombies were victorious.
+The fifth game took place from April 18 to April 23, 2010. Humans were victorious.
+The sixth game took place from October 20, 2010 to October 27, 2010. Zombies were victorious. The last human alive was a woman.
+The seventh game took place from March 21 to March 26, 2011. The game was a draw because neither side met the requirements to win during the last mission and a "bomb" was detonated, destroying them all.
+ The Eighth game took place from September 26 to September 30, 2011. This game was held by Administration Group 2. This controversial game should be noted as being the first game at Berea College which had professor participate in the game. At the end of the game, the Zombie Horde emerged victorious.
+ The Ninth game started on October 24th. This game, though originally planned to last until October 31st, ended on the evening of October 26th. This game was the first game on Berea College's campus to NOT have the OZ outed. The OZ did not out herself, and the humans were unaware of her identity until the game was over. The last human alive was a woman, who was almost able to escape the Zombie Horde, she was tagged right at the end of the mission. Zombies were victorious during this game.